

Part of that was happenstance, but it did turn out to be really beneficial to us.
GLORY OF GENERALS PACIFIC WAR WALKTHROUGH HOW TO
"We spent a great deal of the time at the outset of the project just thinking about how to make the game fun. "The truth is that we didn't start with a particular business model in mind," explains Morten as my final stragglers crumble under enemy fire. Expect gold and XP boosters, for example, along with new generals, new maps, and probably a bit of customisation thrown on top. On this front, presentation slides suggest a choice of "grind or buy" when it comes to progression and unlocks. That much is obvious even when - for the moment - it's hard to tell precisely how the free-to-play stuff is going to pan out. "At least now you know the right build order?"Īctually, Tim, all this proves is that I know the wrong build order, but no matter: we have sufficient evidence that Command & Conquer is not going casual. "They've stormed your base." He bows his head politely.


"Oh dear," says Tim Morten, Victory Games' senior development director, trying not to laugh. When it's done, I stare at my poor harvester choppers, twitching neurotically in the sky as they hover, impotently, above smoking delivery zones. There isn't a lot of it to burn, actually it doesn't even take very long. Undue pause in my case: as I'm laying out a few structures with no particular plan in mind, the enemy turns up, fully-armed, and then burns everything to the ground. I've booted up a PvE map and I'm dreamily looking through my base-building options - oil derricks, barracks, something that looks like a futuristic mini-mall. Everyone knows Command & Conquer's going free-to-play is it possible it's going casual, too?įive minutes later the answer is clear. On the loading screen, the general's face is fleshy, heavy-lidded and gently comic.
