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Duke sixtyfour
Duke sixtyfour










duke sixtyfour

‘I’m for it!’… But we never did make it, although we sometimes spoke of it when we ran into one another.” Not until Thiele provided the chance at Impulse. “Duke Ellington came to me,” Hawkins told Stanley Dance for the albums liner notes, “twenty years ago - perhaps it was nineteen, eighteen or even seventeen - and he said, ‘You know I want you to make a record with me, and I’m going to write a number specifically for you.’ ‘Fine,’ I said. In the book that day: recent compositions (the soulful “Ray Charles’ Place,” the Latin-flavored “Limbo Jazz” and “The Rictic”), old favorites (“”Mood Indigo,” “Solitude”), lesser-known compositions (“Wanderlust,” “You Dirty Dog”), and musical profiles of Johnny Hodges and Coleman Hawkins (“The Jeep Is Jumping’ and the tune that first planted the seed for encounter, “Self-Portrait ”).

duke sixtyfour

The guiding principle was to blend the legendary Hawkins tone into Ellington’s signature sixties sound: relaxed, open-spaced arrangements and generous solo room. Of the two sessions, the Coleman Hawkins meeting is the first and more traditional, fine-tuning gems from the Duke Ellington songbook for a seven-man lineup that featured such notable members of Duke’s band as Harry Carney on baritone and Johnny Hodges on alto. Duke Ellington - known for his sparse, pointillistic piano style - working it out with Coleman Hawkins, who had been the first to push the tenor saxophone into its prominent role as a solo instrument then with Coltrane, the man who was pushing its creative possibilities further than anyone else at the time. That the damages are cumulative we were aware, indeed when we turn friendly fire on during a gameplay, most of the times the screen became red with huge damages or someone even died, rofl.Bob Thiele must have been smiling at the poetry of this two-record plan when he conceived it: uniting the jazz world’s premier composer with the two men who, in 1963, represented the alpha and omega of jazz saxophone. Now that i remember, it was not 1 hit kill everytime, sometimes it was heavy damages only, at the time we thought it was some random critical hit (and yes, friendly fire was turned off). However, the damage is still being added to the variable, and once the player is hit by any monster the cumulative damage will be processed all at once.

duke sixtyfour

This also includes any explosive fired by the player itself. They most likely made the "ifhitweapon" return false if the source of the damage is also a player and friendly fire is turned off. When a sprite is damaged, the amount is added to a variable but the damage is only processed when a "ifhitweapon" returns true in the CON code. I remember that it was quite frustrating, never happened in single player, maybe they thougth that the game is more interesting in Coop since the players can respawn without restart the level? In the original version i always wondered why in Coop the aliens are able to randomly kill a player sometimes, i mean no matter the health or what kind of monster shoot at the player, ie: Player 1 and 2 both at 200 health, a Trooper or whatever monster sometimes will 1 hit kill a player, someone know if maybe this is a bug or is this made on purpose?












Duke sixtyfour